Spielwerk ∞: Civilization

2026-11-02
Spielwerk ∞: Civilization - Teaser

The long-term goal of my project ideas was always a Civilization clone. It already exists: tce-civilization is a small turn-based strategy game, built as a TCE element before the Spielwerk series began. This page has no step number because the series hasn't got there yet, and it builds nothing new. It shows where the gears so far are heading, and how much of them a game like this contains.

Play it · Source: civilization-project/civilization__tce · Element version 0.1.1

The game

A seeded world of grass, forest, hills, mountains and sea. Settlers found cities, cities grow and build units and buildings, research unlocks technologies, and two or three computer civilizations are always at war with you. You win by destroying every rival, researching the Scientific Revolution, or having the highest score in turn 250. The running game is saved between visits.

What the series puts into a game like this

The element predates the series and still brings its own helpers. That is the point of this page: line by line, they are modules the steps have added to the toolbox.

When the series reaches strategy again, the way is clear: move tce-civilization onto the template, swap its own helpers for the toolbox, and grow the toolbox by what is still missing: pathfinding on a grid, a fog of war and a save format with a schema.

Embed it

<script src="https://www.game-object.de/tce-elements/tobidot/tce-civilization"></script>
<tce-civilization init-rivals="3" init-map-size="medium"></tce-civilization>
Attribute Values Default
init-map-size small, medium, large small
init-rivals 1–3 2
init-seed whole number random
init-autostart true / false false

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