Spielwerk 10: Hau den Maulwurf
Twelve holes, moles that peek out for a moment, and a hammer on the pointer: a game where the hand counts, not the decision. The new toolbox module is Spawner, the schedule every "something appears…
Spielwerk 09: Farb-Picker
A color picker like the one in every paint program, plus a game: the element shows a target color, I mix it, and it tells me in percent how close I came. The new toolbox module is HsvColor: a color as…
Spielwerk 08: 2D-Koordinaten-Picker
No game this time, a tool with a score: a coordinate plane that shows the pointer as screen, plane and polar coordinates, and a "Ziel" (target) mode that asks for coordinates to hit. The new toolbox…
Spielwerk 07: Dance Combo Trickster
A row of arrows appears, and I dance it with the arrow keys or the on-screen pad before the time bar runs out, while a blocky dancer strikes the poses. Underneath sits the question every combo game…
Spielwerk 06: Olympische Sprünge
Long jump from the side: speed comes from tapping, the angle from holding, and holding too long is a foul. It is the first game in the series where something flies, so the toolbox gets a small physics…
Spielwerk 05: Lock Picker
A lock with five pins, a marker sweeping up and down the active pin, and one press at the right moment. Nothing is drawn, guessed or placed here, only timed, and timing in a frame loop needs two small…