Spielwerk 16: Flummis
A table with six pockets, ten coloured balls and a slingshot: sink them all in as few shots as you can. The new toolbox module is Bounce, four pure functions that turn "these two things touch" into…
Spielwerk 15: Memory
The card game everybody knows, against a computer that forgets: turn over two cards, keep the pairs, find more than your opponent. The new toolbox module is Tween, a value that moves from one number…
Spielwerk 14: Pixel Paint
Pixel Paint is a small pixel editor: a picture of 16, 32 or 64 pixels a side, six tools, a palette of 16 colors, undo and redo, PNG export, and the picture is still there the next time. A cannot be…
Spielwerk 13: 2D-Puzzle mit Schaltern
A puzzle seen from above: push boxes onto switches, doors open, the exit waits behind them. Six hand-built levels, counted moves, undo. The new toolbox module is TileMap, the data structure almost…
Spielwerk 12: Side-Scroller
A seeded level sixty screens wide: platforms, gaps, coins, a flag every ten screens and the goal at the end. It is the first game in the series whose world is bigger than the screen, so the new…
Spielwerk 11: Flappy Bird
A bird, gravity, one flap per tap, and pipes coming in from the right. The first game in the series where something fast must not pass through something thin, so the new toolbox module is Aabb: box…