Spielwerk 22: Leuchtfeuer
A lighthouse in the dark, 300 boats, and a beam that rocks can block. The toolbox has had QuadTree, Ray and Polygon since before this series, and no step ever taught them, so this one puts all three…
Spielwerk 21: Amtsschimmel
The counter of the Gemeindeamt Hintertupfingen in 1995: citizens queue, the office software is one big nested menu, and the old PC needs a moment for every submenu. A menu that is the whole game needs…
Spielwerk 20: Stellwerk
The evening shift in the signal box of a small station: trains come by timetable, four tracks, one way in, one way out, and the frost comes after dark. Every game in this series has a UiPage, and…
Spielwerk 19: Schleim-Abwehr
A castle in a meadow, slimes in waves that grow, and all you do is spend gold. Everything walks somewhere and then stands in a crowd, so the new module is Steering: stop at a point without shaking,…
Spielwerk 18: Rundenkampf
Arwin fights one monster after another until he falls, and every turn is a choice in a nested menu. The new toolbox module is Menu, a tree and a cursor with no drawing and no input in it, so keys…
Spielwerk 17: Bricks
Steer a paddle, keep the ball in play, clear the wall, and for the first time in this series you can hear it. The new toolbox module is AudioPlayer, because one audio element cannot play over itself…