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Spielwerk 22: Leuchtfeuer

Spielwerk 22: Leuchtfeuer
2026-11-01

A lighthouse in the dark, 300 boats, and a beam that rocks can block. The toolbox has had QuadTree, Ray and Polygon since before this series, and no step ever taught them, so this one puts all three…

Spielwerk 21: Amtsschimmel

Spielwerk 21: Amtsschimmel
2026-11-01

The counter of the Gemeindeamt Hintertupfingen in 1995: citizens queue, the office software is one big nested menu, and the old PC needs a moment for every submenu. A menu that is the whole game needs…

Spielwerk 20: Stellwerk

Spielwerk 20: Stellwerk
2026-11-01

The evening shift in the signal box of a small station: trains come by timetable, four tracks, one way in, one way out, and the frost comes after dark. Every game in this series has a UiPage, and…

Spielwerk 19: Schleim-Abwehr

Spielwerk 19: Schleim-Abwehr
2026-11-01

A castle in a meadow, slimes in waves that grow, and all you do is spend gold. Everything walks somewhere and then stands in a crowd, so the new module is Steering: stop at a point without shaking,…

Spielwerk 18: Rundenkampf

Spielwerk 18: Rundenkampf
2026-11-01

Arwin fights one monster after another until he falls, and every turn is a choice in a nested menu. The new toolbox module is Menu, a tree and a cursor with no drawing and no input in it, so keys…

Spielwerk 17: Bricks

Spielwerk 17: Bricks
2026-11-01

Steer a paddle, keep the ball in play, clear the wall, and for the first time in this series you can hear it. The new toolbox module is AudioPlayer, because one audio element cannot play over itself…